007: First Light – Chapter 06, “Uninvited” Collectibles Guide

007: First Light Guide image

Bond is back! Don’t miss a thing with the 007: First Light – Chapter 06, “Uninvited” collectibles guide.

007: First Light is the first original 007 game release since 2012’s 007 Legends, and there’s a lot of hype and excitement for the game. It seems like IO Interactive, fabled Hitman developers, have gone all in to bring us the return to videogames Bond deserves.

In true Bond fashion, there are lots of key items to pick up and locate in the game’s missions. Collectibles, playing cards, legacy items. Only the truest 00 Agent will be able to track these down.

Luckily, we’ve got these dossiers of intel for you Agent.

Check out the launch trailer below:


007: First Light – Chapter 06, “Uninvited” Collectibles Guide

We’ve listed the collectibles in the order they’ve been discovered. This isn’t necessarily the right order, or the most efficient way to locate them.

If we discover any to be missing, we’ll update our guide ASAP.

Anything you miss can be collected by replaying the mission via the Chapter Select on the main menu.

Playing Card (1 / 2) – 8 of Acorns

At the beginning of the level, in the reception area, head to the back right of the large room. Underneath a balcony, where guests are mingling. On a stone bench on the back wall is the playing card.


Intel (1 / 2) – Webb Industries

After failing to track down one of the twins, you’ll re-enter the main hall (with the bar in the centre). If you approach the right side of the bar, there will be an opportunity to eavesdrop on a PR woman making a call about someone running late. Speak to her to pick up a sub-objective that should get you through security, but you need a camera.

If you head forward from the PR woman, and up the small steps and then to the left, into the side room, you’ll see a sectioned off area on the left. This is the Press area, but you don’t have any ID to get in. There should be two guards in this section, one at the entrance and one at the back.

I used my phone dart to make the entrance guard ill, and used my phone on the microphone at the back right to distract the other one, allowing me to sneak in and grab the camera in the centre. Directly to the right is collectible.


Memento (1 / 2) – Anniversary Pin

If you leave the area above where you collected the intel on Webb Industries and turn right, you’ll see a ‘staff only’ area. You should be able to eavesdrop on the guard and get a sub-objective that gets rid of him (or you can use your dart to make him ill and sneak past). Either way, you want to go down that corridor.

The door at the end takes you into the cloakroom. You’ll want to take an immediate right, and sneak through the gap behind the coat rail and staff member. On the right, on wire shelving unit, next to some yellow trays.


Postcard (1 / 1) – Kensington

Later on, when you manage to sneak into the security rooms, you’ll eventually make it to the CCTV room (the room with lots of monitors). To the back left of the room (when looking at the monitors) is the postcard on a table.


Intel (2 / 2) – Stephen Bright

After leaving the CCTV Room through the main doors (near the entrance where you first entered the area). Head to the left, your main objective is to go down in the lift (elevator). Just to the left is a door, go through that door to a room with a large screen and two men looking at it. On the long table in the middle on the right side of the table is the security notice collectible.

If you head here from entering the security area, take a right from the main entrance (facing the CCTV room) and head down the side (watching for guards).


Memento (2 / 2) – Tero Murto Locket

After the boss fight with Murto, you’ll head out into a corridor. In the room on the left is the collectible. You can’t get to it from here, the door is locked with a keycard and there is no keycard to be found (that I could see anyhow).

To get this, carry on forward, squeezing through the gap on the right at the end of the corridor. You’ll go through some maintenance passageways and climb a ladder to the next floor. As you emerge into the corridor, take a right to find a set of open double doors and stairs down. Head down and you’ll be able to hop into the previously inaccessible room by vaulting over the window.

The collectible is on a desk in the centre of the room.


Playing Card (2 / 2) – 8 of Roses

Much later on, you’ll be attempting to escape and have to sneak / shoot past several rooms of enemies. You’ll eventually end up high above the main hall, climbing across some circular lighting rigs above.

After crossing the second one and reaching the ledge on the other side, you’ll see a door straight in front of you. Don’t go through, instead turn right and at the end of the small pathway, you’ll see the playing card on a circular table.


That’s all we’ve found in the Chapter 6, on to Chapter 7.

007: First Light Guides

Adam "Addy" Stewart

Hey, I'm Addy, self-confessed achievement whore. I love gaming (both of the video and tabletop variety) as well as a good ol' rock n' roll gig m/ Fave games are Bioshock , Dishonored, Dynamite Headdy, Elden Ring and Batman: Arkham Asylum. Drop me a follow on BlueSky (OhNoNotAddy)

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007: First Light – Chapter 06, “Uninvited” Collectibles Guide

007: First Light Guide image

Adam "Addy" Stewart

Hey, I'm Addy, self-confessed achievement whore. I love gaming (both of the video and tabletop variety) as well as a good ol' rock n' roll gig m/ Fave games are Bioshock , Dishonored, Dynamite Headdy, Elden Ring and Batman: Arkham Asylum. Drop me a follow on BlueSky (OhNoNotAddy)

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