Bond is back! Don’t miss a thing with the 007: First Light – Chapter 04, “The Past Never Dies” collectibles guide.
007: First Light is the first original 007 game release since 2012’s 007 Legends, and there’s a lot of hype and excitement for the game. It seems like IO Interactive, fabled Hitman developers, have gone all in to bring us the return to videogames Bond deserves.
In true Bond fashion, there are lots of key items to pick up and locate in the game’s missions. Collectibles, playing cards, legacy items. Only the truest 00 Agent will be able to track these down.
Luckily, we’ve got these dossiers of intel for you Agent.
Check out the launch trailer below:
007: First Light – Chapter 04, “The Past Never Dies” Collectibles Guide
From this point on, make sure you always have the Q-Laser option on your watch to make sure you can get to some of the collectibles for the rest of the game.
We’ve listed the collectibles in the order they’ve been discovered. This isn’t necessarily the right order, or the most efficient way to locate them.
Anything you miss can be collected by replaying the mission via the Chapter Select on the main menu. The collectible is logged immediately so you don’t need to play through to a checkpoint.

Playing Card (1 / 5) – 6 of Bells
You’ll get this near the beginning of the level, after you’ve arrived at Alephi. Head forward with Greenway untill he disappears. From the guns shop in front of you head to your left.


You’ll reach a fence where you can’t progress. To your right is a little entrance way into a room. Head in, and on the edge of the bathtub is a playing card.


Playing Card (2 / 5) – 9 of Acorns
You’ll progress through the level until you are giving the main objective of acquiring the auction entrance fee. You’ll head down into the market area.

After descending the stairs, where you leave Greenway, head to the right. You’ll see an area with Mercenaries you can eavesdrop on, a truck, and several aquarium tanks. The playing card is in the central aquarium. You can use your Q-Watch to break the glass to get to it. I used the watch laser.

Postcard (1 / 1) – Mauritania
Just near the steps where you entered the market area, you’ll come across the pawn shop, where Nirmala works, a lady in a blue outfit.

From this store, head to the right and into the back area, you’ll see a big red anchor in the centre of the area.

On the right of there is a caged off area, behind a locked door. You can use your Q-Watch laser to zap the padlock and get in. The postcard is on a desk on the left as you enter that caged off area.


Playing Card (3 / 5) – Ober of Acorns
Go back out of the cage you were in to grab the postcard, and head to your left towards some men and a truck.

Head to the back of the truck on the left to see a power box that’s locked. You’ll need to use your laser watch to open it (if you don’t have it equipped you’ll have to replay the chapter to get back here with it equipped, make sure you start from “Out of the Ashes” chapter so you can select the laser attachment).

Intel (1 / 2) – Bawma
From the last collectible, turnaround, and head left into the next section of the market. This area has a big red buoy in the centre of the space.

Head behind the buoy, the left of it, and on a crate / desk, you’ll see the collectible in a presentation box.

Legacy (1 / 1) – ATAC Device
This one’s a little involved. You have to follow the sub-objective of the Crypto wallet in your quest to raise the money to get into the auction. To the right of the Bawma intel (above), you’ll spot an eavesdropping spot where you can listen in on a guy talking about the cryptowallet. You’ll need to hack his phone and tail him (follow the instructions on screen).

Once hacked, the objectives will you have follow a signal (and helpful objective markers) that eventually take you through a gate that’s to the right of the laundromat area (you’ll pickpocket someone along the way too). You’ll head up some stairs and have to do some navigating of this area to progress.
Follow the path round, taking out enemies as they appear, and you’ll reach a pipe that you have to climb up.



At the top of the pipe, you’ll fight a Brute type enemy in a small space. Once done, continue forward (by kicking the wall in) to find the antennae you’re heading towards in direct view. You’ll need to climb around the environment to get there. You’ll jump down to a walkway below and on to the centre point, directly below the antenna. When you’ve gone round to the right, the ledge you’re hanging onto will say “7” with an arrow pointing upwards.



Don’t go up, drop down and turn around, following the path round to find the collectible.

Playing Card (4 / 5) – Ace of Roses
One of the opportunities to make some money to get into the auction is to become a fighter. It’s in the market area, a stall will have some big television screens next to it.

Head inside and up the stairs to the main bar / fighting area. Turn back on yourself and stay to the left and head out on to the rooftop training area.


Once outside double back on yourself to the right to find a small room with the playing card in there on a small box.

Memento (1 / 2) – Pirate Grillz
Once you’ve collected enough money to enter the auction return to the pawn shop, where Nirmala works, a lady in a blue outfit, it’s near the steps you need to use to leave the market to go to the auction.
Turn around and walk forward to spot a guy selling some questionable items under a red umbrella. It doesn’t flag as a collectible when you look at it, but after some bartering from Bond you’ll add it to your collection.

Playing Card (5 / 5) – Banner of Shields
Much later, you’ll sneak through several section of enemies and climb your way to the boat where you will be meeting Greenway. This is the boat that is booby-trapped, with tripwires and lasers around.
After the first section of tripwires, you’ll ascend some stairs to the next floor which is surrounded by flowers and flower beds. A small cutscene illustrates hidden laser wires.

Turn to the left at the top of the stairs and go back on yourself, you’ll see a table with a chessboard on it, including the playing card next to it.

Intel (2 / 2) – John Greenway
Once you’ve gone inside the boat, and are investigating 009s hideout. You’ll enter a backroom with lots of photos and clues on a wall. To the left, on a dresser, is the collectible.


Memento (2 / 2) – Crocodile Tooth
As you’re about to leave the area, you’ll head to the Jeep with Bawma. Don’t get in the jeep straight away, head across the path to a table with the collectible on it.


That’s all we’ve found in Chapter 4, on to Chapter 5.
007: First Light Guides
- Achievement / Trophy List
- 100% Collectibles Guide
- 00 Prologue – “Against the Odds” collectibles guide
- Chapter 01 – “The Needle’s Eye” collectibles guide
- Chapter 02 – “A Night Out” collectibles guide
- Chapter 03 – “All the Time in the World” collectibles guide
- Chapter 05 – “Beyond the Grave” collectibles guide
- Chapter 06 – “Uninvited” collectibles guide
- Chapter 07 – “Knightfall” collectibles guide
- Chapter 08 – “Time to Die” collectibles guide
- Chapter 09 – “Wave of the Future” collectibles guide
- Chapter 10 – “For England” collectibles guide