Bond is back! Don’t miss a thing with the 007: First Light – Chapter 04, “The Past Never Dies” collectibles guide.
007: First Light is the first original 007 game release since 2012’s 007 Legends, and there’s a lot of hype and excitement for the game. It seems like IO Interactive, fabled Hitman developers, have gone all in to bring us the return to videogames Bond deserves.
In true Bond fashion, there are lots of key items to pick up and locate in the game’s missions. Collectibles, playing cards, legacy items. Only the truest 00 Agent will be able to track these down.
Luckily, we’ve got these dossiers of intel for you Agent.
Check out the launch trailer below:
007: First Light – Chapter 04, “The Past Never Dies” Collectibles Guide
We’ve listed the collectibles in the order they’ve been discovered. This isn’t necessarily the right order, or the most efficient way to locate them.
If we discover any to be missing, we’ll update our guide ASAP.
Anything you miss can be collected by replaying the mission via the Chapter Select on the main menu.

Playing Card (1 / 3) – 9 of Acorns
You’ll progress through the level until you are giving the main objective of acquiring the auction entrance fee. You’ll head down into the market area.

After descending the stairs, where you leave Greenway, head to the right. You’ll see an area with Mercenaries you can eavesdrop on, a truck, and several aquarium tanks. The playing card is in the central aquarium. You can use your Q-Watch to break the glass to get to it. I used the watch laser.

Postcard (1 / 1) – Mauritania
Exploring the market, you’ll come across the pawn shop, where Nirmala works, a lady in a blue outfit.

From this store, head to the right and into the back area, you’ll see a big red anchor in the centre of the area.

On the right of there is a caged off area, behind a locked door. You can use your Q-Watch laser to zap the padlock and get in. The postcard is on a desk on the left as you enter that caged off area.


Intel (1 / 2) – Bawma
From the last collectible, turnaround, and head left into the next section of the market. This area has a big red buoy in the centre of the space.

Head behind the buoy, the left of it, and on a crate / desk, you’ll see the collectible in a presentation box.

Playing Card (2 / 3) – Ace of Roses
One of the opportunities to make some money to get into the auction is to become a fighter. It’s in the market area, a stall will have some big television screens next to it.

Head inside and up the stairs to the main bar / fighting area. Turn back on yourself and stay to the left and head out on to the rooftop training area.


Once outside double back on yourself to the right to find a small room with the playing card in there on a small box.

Playing Card (3 / 3) – Banner of Shields
Much later, you’ll sneak through several section of enemies and climb your way to the boat where you will be meeting Greenway. This is the boat that is booby-trapped, with tripwires and lasers around.
After the first section of tripwires, you’ll ascend some stairs to the next floor which is surrounded by flowers and flower beds. A small cutscene illustrates hidden laser wires.

Turn to the left at the top of the stairs and go back on yourself, you’ll see a table with a chessboard on it, including the playing card next to it.

Intel (2 / 2) – John Greenway
Once you’ve gone inside the boat, and are investigating 009s hideout. You’ll enter a backroom with lots of photos and clues on a wall. To the left, on a dresser, is the collectible.


That’s all we’ve found in the Chapter 4, on to Chapter 5.
007: First Light Guides
- Achievement / Trophy List
- 00 Prologue – “Against the Odds” collectibles guide
- Chapter 01 – “The Needle’s Eye” collectibles guide
- Chapter 02 – “A Night Out” collectibles guide