007: First Light – Chapter 07, “Knightfall” Collectibles Guide

007: First Light Guide image

Bond is back! Don’t miss a thing with the 007: First Light – Chapter 07, “Knightfall” collectibles guide.

007: First Light is the first original 007 game release since 2012’s 007 Legends, and there’s a lot of hype and excitement for the game. It seems like IO Interactive, fabled Hitman developers, have gone all in to bring us the return to videogames Bond deserves.

In true Bond fashion, there are lots of key items to pick up and locate in the game’s missions. Collectibles, playing cards, legacy items. Only the truest 00 Agent will be able to track these down.

Luckily, we’ve got these dossiers of intel for you Agent.

Check out the launch trailer below:


007: First Light – Chapter 07, “Knightfall” Collectibles Guide

We’ve listed the collectibles in the order they’ve been discovered. This isn’t necessarily the right order, or the most efficient way to locate them.

If we discover any to be missing, we’ll update our guide ASAP.

Anything you miss can be collected by replaying the mission via the Chapter Select on the main menu.

Postcard (1 / 1) – City of London

Near the beginning of the level, you will be trying to figure out how to get to the next floor so you can get through locked doors at make your way to the perch. Greenway will give you a prompt telling you he’s found a way up, and offers to give you a boost by the statue on the balcony.

Climb up and follow the path to the balcony above. You’ll need to climb over the edge and shimmy across to an open window into another office.

Once you’ve reached the open window, climb inside and the postcard will be on your left on a cabinet with glasses and cocktail shakers.


Intel (1 / 2) – Roger Finch

Head downstairs from the previous collectible and you’ll see some toilets ahead of you. In one of the stalls will be Roger Finch, the poor sod who took a sickness dart to the neck during the intro cutscene to the level.

In the bathroom stall to the left on the floor is an office keycard. Grab it.

Head back towards Greenway where you need to progress with the main mission and on your left after going through the previously blocked door, you should spot Roger Finch’s office. Use the keycard to get in and on the right of the office is sizeable wooden spoon, that’s your collectible.


Playing Card (1 / 4) – Banner of Roses

You’ll arrive at another blocked area with Greenway. You’ll need to find a way into the East Wing area to let Greenway in. From the East Wing entrance that’s locked turn around, on your right as you approach), to see the entrance to a ‘Maintenance’ room.

Once inside, use your laser watch to open the air vent in the roof (above the yellow blocks in the centre).

Climb up in to the vent and the playing card is, inexplicably, up there.


Memento (1 / 1) – Office Toy

Later on in the level you’ll reach a corridor where there are lasers blocking your way. You’ll find an alternative route to your right that Greenway helps open up with you. Once through, you’ll go into a vent. Move forward a little and you’ll see the vent splits into two.

Head to the left and into Isola Vale’s office. You’ll find the collectible on cabinet to the right of the room, near the window.


Playing Card (2 / 4) – 7 of Shields

You’ll ascend another floor and reach the /Level 3′ area. At the end of the corridor, you’ll spot an unconscious guard who’s dropped the keycard you need to progress. Before carrying on look to your left and head into the office with the name ‘Bohr’. It’s to the left of the office where you crawl through the broken glass into the room with another unconscious guard.

Once in there, look into the locked room on the left through the glass, and use your Q-Watch to unlock the door by targeting the mechanism above the door.

Return to the now unlocked room and you’ll spot the playing card on the table as you enter.


Playing Card (3 / 4) – King of Acorns

Once you have retrieved the Level 3 Access Keycard, head back to where you entered the area, near the Perch Access door.

Looking back down the corridor (where Greenway will likely be waiting ), look to the right and go through the door out on to the now accessible balcony.

On a table out there is the playing card.


Legacy (1 / 1) – Blades Club Badge

A little later, you’ll enter Webb’s fancy office. On entering, head up the stairs to the right and you’ll see the collectible on a table.


Intel (2 / 2) – Damien Webb

From the Blades Club Badge (above), head to the back of the office, by the window, sticking to the right side. On a shelf, you’ll see the ‘psych profile’ collectible.


Playing Card (4 / 4) – Under of Shields

After a whole load of shoot out and combat, you’ll use a cargo carrier to cross a large gap. Once you drop down, two enemies will be waiting for a fist fight. Once you’ve taken them out, move forward until you reach a set of stairs, going up to the left, and down to the right. Head to the right, down the stairs to find the playing card on a crate.


That’s all we’ve found in the Chapter 7, on to Chapter 8.

007: First Light Guides

Adam "Addy" Stewart

Hey, I'm Addy, self-confessed achievement whore. I love gaming (both of the video and tabletop variety) as well as a good ol' rock n' roll gig m/ Fave games are Bioshock , Dishonored, Dynamite Headdy, Elden Ring and Batman: Arkham Asylum. Drop me a follow on BlueSky (OhNoNotAddy)

Share This Article

007: First Light – Chapter 07, “Knightfall” Collectibles Guide

007: First Light Guide image

Adam "Addy" Stewart

Hey, I'm Addy, self-confessed achievement whore. I love gaming (both of the video and tabletop variety) as well as a good ol' rock n' roll gig m/ Fave games are Bioshock , Dishonored, Dynamite Headdy, Elden Ring and Batman: Arkham Asylum. Drop me a follow on BlueSky (OhNoNotAddy)

Leave a Reply

Recomended Posts

Xbox Is Alienating It’s Physical Game Players

Xbox’s code in a box strategy has the physical games community feeling abandoned…

DETECTIVE – Minerva Case Review

Good old fashioned whodunit?…

Karma: The Dark World Review

Karma: The Dark World delivers intense psychological horror and engaging puzzles….