Bond is back! Don’t miss a thing with the 007: First Light – Chapter 02, “A Night Out” Collectibles Guide.
007: First Light is the first original 007 game release since 2012’s 007 Legends, and there’s a lot of hype and excitement for the game. It seems like IO Interactive, fabled Hitman developers, have gone all in to bring us the return to videogames Bond deserves.
In true Bond fashion, there are lots of key items to pick up and locate in the game’s missions. Collectibles, playing cards, legacy items. Only the truest 00 Agent will be able to track these down.
Luckily, we’ve got these dossiers of intel for you Agent.
Check out the launch trailer below:
007: First Light – Chapter 02, “A Night Out” Collectibles Guide
We’ve listed the collectibles in the order they’ve been discovered. This isn’t necessarily the right order, or the most efficient way to locate them.
Anything you miss can be collected by replaying the mission via the Chapter Select on the main menu. The collectible is logged immediately so you don’t need to play through to a checkpoint.

Playing Card (1 / 1) – Ober of Bells
From the beginning of the level, head to the back left of the dance floor (from where you start, walk across and veer to the left). Head to the side of the DJ stage and squeeze through the gap you’ll see on your left to take you behind the DJ stage.


On your left as you enter the backstage area, you’ll see some platforms and rigging you can climb. Climb up and on to the rafters above.

Shimmy across to the other side and at the far end you’ll find the playing card on the floor.


Memento (1 / 1) – Cocktail Napkin
From the beginning of the chapter, make your way across the dance floor and to the bar at the back of the room. Behind the bar is the memento next to some glasses. Wait till the bartender turns away to grab it, as behind the bar is a restricted area.

After returning to MI6 from the bar. You can access this section from “A Matter of Considerable Delicacy” chapter in the chapter select.
Legacy (1 / 1) – Dagger Shoes
In Q-Lab, near where you enter in the lift (behind you as you leave the lift) is the Wearables department of Q-Lab.

In the centre, on one of the counters is the collectible.

Intel (1 / 2) – Arrowhead Report
After visiting Q-Branch, you’ll need to head up to Operations in the lift to speak with Moneypenny. Once there, head towards the back of the office space where you’ll spot a desk with some computers on it, and a TV on the wall.
The intel is sat on the right hand desk.


Intel (2 / 2) – 009 Profile
After reaching Moneypenny’s pod, there’ll be a cutscene with Greenway before you enter.
Once you regain control, before approaching Moneypenny, head to the desk on the right to pick up the intel.

That’s all we’ve found in Chapter 2, on to Chapter 3.
007: First Light Guides
- Achievement / Trophy List
- 100% Collectibles Guide
- 00 Prologue – “Against the Odds” collectibles guide
- Chapter 01 – “The Needle’s Eye” collectibles guide
- Chapter 03 – “All the Time in the World” collectibles guide
- Chapter 04 – “The Past Never Dies” collectibles guide
- Chapter 05 – “Beyond the Grave” collectibles guide
- Chapter 06 – “Uninvited” collectibles guide
- Chapter 07 – “Knightfall” collectibles guide
- Chapter 08 – “Time to Die” collectibles guide
- Chapter 09 – “Wave of the Future” collectibles guide
- Chapter 10 – “For England” collectibles guide