Bond is back! Don’t miss a thing with the 007: First Light – Chapter 10, “For England” collectibles guide.
007: First Light is the first original 007 game release since 2012’s 007 Legends, and there’s a lot of hype and excitement for the game. It seems like IO Interactive, fabled Hitman developers, have gone all in to bring us the return to videogames Bond deserves.
In true Bond fashion, there are lots of key items to pick up and locate in the game’s missions. Collectibles, playing cards, legacy items. Only the truest 00 Agent will be able to track these down.
Luckily, we’ve got these dossiers of intel for you Agent.
Check out the launch trailer below:
007: First Light – Chapter 10, “For England” Collectibles Guide
We’ve listed the collectibles in the order they’ve been discovered. This isn’t necessarily the right order, or the most efficient way to locate them.
If we discover any to be missing, we’ll update our guide ASAP.
Anything you miss can be collected by replaying the mission via the Chapter Select on the main menu.

Playing Card (1 / 3) – King of Bells
Near the beginning of the game, you’ll enter a space with several rooms and enemies patrolling. Near where you enter the area, look to the left and enter the doorway you’ll see to your left.

In the room, you’ll find the playing card on a table.

Postcard (1 / 1) – MI6
After making your way through some more enemies and reconnecting with M, who will reactivate your Q-Lens, you’ll enter a utility corridor. You’ll need to squeeze through a gap to progress.

Immediately as you pass through, on the floor, to your immediate right, is the postcard. Easy to miss.

Playing Card (2 / 3) – Ace of Shields
After you’ve made your way through some offices taking out a whole load of enemies, you’ll head through a set of double doors, in search of Moneypenny. You’ll arrive in the area where her office pen is (to the right). Head to the pen on the left first of all (don’t go to Moneypenny’s, it’ll trigger a cutscene where you’ll miss the collectible).

As you enter the office, on the table in front of you is the playing card.

Intel (1 / 1) – Eve Moneypenny
You’ll enter some more maintenance tunnels and have to pass through a vent that has an activated fan on. Once you’ve found the fusebox (N.B: it’s behind you (and up a bit)) you’ll be able to head through.

As you’ve head through, look to you left on a pipe. You’ll see the collectible.

Playing Card (3 / 3) – 8 of Bells
You’ll pry open some lift doors before dropping down and into the lift proper. When the doors open, you’ll need to take out three enemies. After doing so, head to the desk on the right to find the playing card.
If you progress forward to the door in front of you, you’ll trigger a cutscene and you can’t get back to it without a replay.

Memento (1 / 1) – Dashboard Toy
Later on, you’ll arrive at Q-Lab to take out some enemies. You’re objective will be to retrieve the keys for the Valhalla. These keys are in Wearables at the back (near where you enter from the lifts normally). Once inside, head towards the centre, opposite the two changing rooms, you’ll see the collectible on a low table.

That’s all we’ve found in the Chapter 10. If you’ve been following these guides, that’s everything!

007: First Light Guides
- Achievement / Trophy List
- 00 Prologue – “Against the Odds” collectibles guide
- Chapter 01 – “The Needle’s Eye” collectibles guide
- Chapter 02 – “A Night Out” collectibles guide
- Chapter 03 – “All the Time in the World” collectibles guide
- Chapter 04 – “The Past Never Dies” collectibles guide
- Chapter 05 – “Beyond the Grave” collectibles guide
- Chapter 06 – “Uninvited” collectibles guide
- Chapter 07 – “Knightfall” collectibles guide
- Chapter 08 – “Time to Die” collectibles guide
- Chapter 09 – “Wave of the Future” collectibles guide