007: First Light – Chapter 10, “For England” Collectibles Guide

007: First Light Guide image

Bond is back! Don’t miss a thing with the 007: First Light – Chapter 10, “For England” collectibles guide.

007: First Light is the first original 007 game release since 2012’s 007 Legends, and there’s a lot of hype and excitement for the game. It seems like IO Interactive, fabled Hitman developers, have gone all in to bring us the return to videogames Bond deserves.

In true Bond fashion, there are lots of key items to pick up and locate in the game’s missions. Collectibles, playing cards, legacy items. Only the truest 00 Agent will be able to track these down.

Luckily, we’ve got these dossiers of intel for you Agent.

Check out the launch trailer below:


007: First Light – Chapter 10, “For England” Collectibles Guide

We’ve listed the collectibles in the order they’ve been discovered. This isn’t necessarily the right order, or the most efficient way to locate them.

If we discover any to be missing, we’ll update our guide ASAP.

Anything you miss can be collected by replaying the mission via the Chapter Select on the main menu.

Playing Card (1 / 3) – King of Bells

Near the beginning of the game, you’ll enter a space with several rooms and enemies patrolling. Near where you enter the area, look to the left and enter the doorway you’ll see to your left.

In the room, you’ll find the playing card on a table.


Postcard (1 / 1) – MI6

After making your way through some more enemies and reconnecting with M, who will reactivate your Q-Lens, you’ll enter a utility corridor. You’ll need to squeeze through a gap to progress.

Immediately as you pass through, on the floor, to your immediate right, is the postcard. Easy to miss.


Playing Card (2 / 3) – Ace of Shields

After you’ve made your way through some offices taking out a whole load of enemies, you’ll head through a set of double doors, in search of Moneypenny. You’ll arrive in the area where her office pen is (to the right). Head to the pen on the left first of all (don’t go to Moneypenny’s, it’ll trigger a cutscene where you’ll miss the collectible).

As you enter the office, on the table in front of you is the playing card.


Intel (1 / 1) – Eve Moneypenny

You’ll enter some more maintenance tunnels and have to pass through a vent that has an activated fan on. Once you’ve found the fusebox (N.B: it’s behind you (and up a bit)) you’ll be able to head through.

As you’ve head through, look to you left on a pipe. You’ll see the collectible.


Playing Card (3 / 3) – 8 of Bells

You’ll pry open some lift doors before dropping down and into the lift proper. When the doors open, you’ll need to take out three enemies. After doing so, head to the desk on the right to find the playing card.

If you progress forward to the door in front of you, you’ll trigger a cutscene and you can’t get back to it without a replay.


Memento (1 / 1) – Dashboard Toy

Later on, you’ll arrive at Q-Lab to take out some enemies. You’re objective will be to retrieve the keys for the Valhalla. These keys are in Wearables at the back (near where you enter from the lifts normally). Once inside, head towards the centre, opposite the two changing rooms, you’ll see the collectible on a low table.


That’s all we’ve found in the Chapter 10. If you’ve been following these guides, that’s everything!

007: First Light Guides

Adam "Addy" Stewart

Hey, I'm Addy, self-confessed achievement whore. I love gaming (both of the video and tabletop variety) as well as a good ol' rock n' roll gig m/ Fave games are Bioshock , Dishonored, Dynamite Headdy, Elden Ring and Batman: Arkham Asylum. Drop me a follow on BlueSky (OhNoNotAddy)

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007: First Light – Chapter 10, “For England” Collectibles Guide

007: First Light Guide image

Adam "Addy" Stewart

Hey, I'm Addy, self-confessed achievement whore. I love gaming (both of the video and tabletop variety) as well as a good ol' rock n' roll gig m/ Fave games are Bioshock , Dishonored, Dynamite Headdy, Elden Ring and Batman: Arkham Asylum. Drop me a follow on BlueSky (OhNoNotAddy)

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