Bond is back! Don’t miss a thing with the 007: First Light – Chapter 01, “The Needle’s Eye” Collectibles Guide.
007: First Light is the first original 007 game release since 2012’s 007 Legends, and there’s a lot of hype and excitement for the game. It seems like IO Interactive, fabled Hitman developers, have gone all in to bring us the return to videogames Bond deserves.
In true Bond fashion, there are lots of key items to pick up and locate in the game’s missions. Collectibles, playing cards, legacy items. Only the truest 00 Agent will be able to track these down.
Luckily, we’ve got these dossiers of intel for you Agent.
Check out the launch trailer below:
007: First Light – Chapter 01, “The Needle’s Eye” Collectibles Guide
We’ve listed the collectibles in the order they’ve been discovered. This isn’t necessarily the right order, or the most efficient way to locate them.
Anything you miss can be collected by replaying the mission via the Chapter Select on the main menu. The collectible is logged immediately so you don’t need to play through to a checkpoint.

Postcard (1 / 1) – Malta
From the beginning of the chapter, head forward towards Greenway. On your right, just before you reach him is a table with the postcard on it. Inspect it to give you the option to collect it.

Playing Card (1 / 2) – Under of Acorns
When you reach the training exercise where you need to sneak around and get the flag. Proceed down to the start and use your Q-Watch to open the the first gate.


Turn around and go back up the stairs you just came down. At the top, take a left and up some more steps, at the top, move forward and grab the playing card on the ledge in front of you.


Playing Card (2 / 2) – 7 of Roses
You’ll grab this collectible during the night time ‘training’ activity, where you decide to do the unexpected. You’ll make your way down until you reach a lower bit where there’s a jeep and three enemies.

Deal with the guards and then head up the stairs to the left, and go left up the stairs. At the top are some guards standing around, on one of the crates if a ‘key to the compound basement’, you’ll want to grab that.

Carry on past this section and in front of you (as if you were carrying on forward from the steps you came up) you’ll see some steps down and two more guards chilling. Take a right from them you’ll go up a couple of steps that take you down to the harbour bit of the area.



At the bottom of the steps, look to your right to spot a large green door. Head in (using the keys you collected earlier) and you’ll spot three enemies in front of you. Deal with them, and in the corner, on the right is the playing card on a crate.


After returning to MI6 from Malta. You can access this section from “The Heart of the Matter” chapter in the chapter select.
Intel (1 / 4) – 00 Recruits
Once you arrive in Q-Branch, you’ll need to speak with Q as part of your main objective.

In the centre of the lab is Q on a raised section. Talk with him and he’ll let you select a Q-Watch and play with it a little. Once that’s done, head down the other side of the platform and slightly to the left towards a computer. Interact with the computer to get the intel.


Intel (2 / 4) – Selina Tan
To the right of Q’s location, alongside a wall, are two scientists talking. Down from them is a table against the wall with a flyer on it.


Intel (3 / 4) – Lennox Monroe
After returning Q-Branch you’ll head to your swanky new digs. You can access this section from “A New Home” chapter in the chapter select.
On entering the house, go into the main living space, where Monroe is (before the room with the TV). To the right is a dresser with a photo on it, left of the entranceway to the next living space.

Intel (4 / 4) – Cressida Bright
You’ll need to go into Cressida’s bedroom to get your room key. On the bed, you’ll spot a white box, this is the collectible you need.


That’s everything in Chapter 1, on to Chapter 2.
007: First Light Guides
- Achievement / Trophy List
- 100% Collectibles Guide
- 00 Prologue – “Against the Odds” collectibles guide
- Chapter 02 – “A Night Out” collectibles guide
- Chapter 03 – “All the Time in the World” collectibles guide
- Chapter 04 – “The Past Never Dies” collectibles guide
- Chapter 05 – “Beyond the Grave” collectibles guide
- Chapter 06 – “Uninvited” collectibles guide
- Chapter 07 – “Knightfall” collectibles guide
- Chapter 08 – “Time to Die” collectibles guide
- Chapter 09 – “Wave of the Future” collectibles guide
- Chapter 10 – “For England” collectibles guide