Bond is back! Don’t miss a thing with the 007: First Light – Chapter 01, “The Needle’s Eye” Collectibles Guide.
007: First Light is the first original 007 game release since 2012’s 007 Legends, and there’s a lot of hype and excitement for the game. It seems like IO Interactive, fabled Hitman developers, have gone all in to bring us the return to videogames Bond deserves.
In true Bond fashion, there are lots of key items to pick up and locate in the game’s missions. Collectibles, playing cards, legacy items. Only the truest 00 Agent will be able to track these down.
Luckily, we’ve got these dossiers of intel for you Agent.
Check out the launch trailer below:
007: First Light – Chapter 01, “The Needle’s Eye” Collectibles Guide
We’ve listed the collectibles in the order they’ve been discovered. This isn’t necessarily the right order, or the most efficient way to locate them.
If we discover any to be missing, we’ll update our guide ASAP.
Anything you miss can be collected by replaying the mission via the Chapter Select on the main menu.

Postcard (1 / 1) – Malta
From the beginning of the chapter, head forward towards Greenway. On your right, just before you reach him is a table with the postcard on it. Inspect it to give you the option to collect it.

Intel (1 / 3) – Selina Tan
After returning to MI6 from Malta. You can access this section from “The Heart of the Matter” chapter in the chapter select.
Once you arrive in Q-Branch, you’ll need to speak with Q as part of your main objective.

To the right of Q’s location, alongside a wall, are two scientists talking. Down from them is a table against the wall with a flyer on it.


Intel (2 / 3) – Lennox Monroe
After returning Q-Branch you’ll head to your swanky new digs. You can access this section from “A New Home” chapter in the chapter select.
On entering the house, go into the main living space, where Monroe is (before the room with the TV). To the right is a dresser with a photo on it, left of the entranceway to the next living space.

Intel (3 / 3) – Cressida Bright
You’ll need to go into Cressida’s bedroom to get your room key. On the bed, you’ll spot a white box, this is the collectible you need.


That’s all we’ve found in the Chapter 1, on to Chapter 2.