Bond is back! Don’t miss a thing with the 007: First Light – Chapter 03, “All The Time in the World” collectibles guide.
007: First Light is the first original 007 game release since 2012’s 007 Legends, and there’s a lot of hype and excitement for the game. It seems like IO Interactive, fabled Hitman developers, have gone all in to bring us the return to videogames Bond deserves.
In true Bond fashion, there are lots of key items to pick up and locate in the game’s missions. Collectibles, playing cards, legacy items. Only the truest 00 Agent will be able to track these down.
Luckily, we’ve got these dossiers of intel for you Agent.
Check out the launch trailer below:
007: First Light – Chapter 03, “03, “All The Time in the World” Collectibles Guide
We’ve listed the collectibles in the order they’ve been discovered. This isn’t necessarily the right order, or the most efficient way to locate them.
If we discover any to be missing, we’ll update our guide ASAP.
Anything you miss can be collected by replaying the mission via the Chapter Select on the main menu.

Playing Card (1 / 4) – Ace of Acorns
From the beginning of the mission, once you gain control of Bond in the car park, head up the stairs in front of you. Instead of following the bellhop up the second set of stairs, head to the left and down a set of stairs. This is where the bellhop was throwing the luggage over the balcony. The playing card is on the balcony.


Memento (1 / 2) – Pillow Mint
Once you’ve made your way into the building, past security, you’ll navigate a corridor until you reach the main hall. You’ll know you’re in the right place because the chapter title splash will appear.

From there, head to the left and you’ll spot a guard carrying the ‘staff key’. You need to distract him to successfully pickpocket him. Once you’ve done so, head into the ‘Staff Only’ room he was stood next to. Inside on a shelf as part of a wardrobe is the memento.


Memento (2 / 2) – Championship Badge
From the ‘Staff Only’ room, you can distract the guard blocking the corridor to the 200 rooms (you will head here later on). Get past him and make your way to the end of the corridor and out of the window

Climb out of the window and slide down the pipe on the left as you hang out of the window. You can jump through a window to a room behind the scenes of the chess tournament. You can eavesdrop on a couple of guards before one decides to take a nap. Before sneaking through into the room where they were, head to the back right of the room where you jumped through the window. The memento is on a crate.


Legacy (1 / 1) – Chess Biography
Return to the upper floor (where you first entered the area) and head to the back of the upper floor. If you head to the right corridor, you’ll see a couple who want to complain about the bellhop.

Continue past them and you’ll enter a square room with lots of plants and statues, with some couches in the centre. The legacy collectible is on a small table next to one of the couches.


Playing Card (2 / 4) – 6 of Roses
On the ground floor, near the entrance, there is a reception area on the left. To the left of the reception, head through the archway and you’ll see a ‘Staff Only’ door to the left. You can eavesdrop on a conversation here. Don’t go through the door, head back down the corridor and through the open double doors that should be on your left.

Go through the door, to the right is a guard leaning against a table in a restricted access. In front of you, is a double door, again marked ‘Staff Only’. You can head in here, and sneak / use your bluffs etc. to get round and go through the door at the back right of the room.

Once in the next room, you’ll see it’s an office with some bottles of wine on display. Behind the desk at the back is a safe you need to unlock to get the playing card. The code is the year of the bottle of Sacramental wine, 1952.
Enter the code and grab your reward!

Postcard (1 / 1) – Slovakia
You’ll need to enter room 206 as part of the main mission objective. Sneak past the guard that’s blocking the way (as we did earlier). A maid has a keycard for room 205, you’ll need to distract her so you can successfully pickpocket the keycard to the room.
Once inside the room, head to the right side of the bed to spy the postcard on the bedside table.

Playing Card (3 / 4) – Ober of Shields
As you pursue the blond man, you’ll eventually end up in the large dining hall. This is where you need to solve the fireplace puzzle. Go to the back of the room, and on the back left table is the playing card.

Playing Card (4 / 4) – 7 of Bells
After you solve the fireplace puzzle, you’ll go down some spiral stone steps to a wine cellar. You’ll vault over a crate on the right and carry on. To progress, you’ll squeeze between two crates if you carry on forward. Don’t. Instead, take a left into a storage area and the playing card can be found on the right on a crate.


That’s all we’ve found in the Chapter 3, on to Chapter 4.
007: First Light Guides
- Achievement / Trophy List
- 00 Prologue – “Against the Odds” collectibles guide
- Chapter 01 – “The Needle’s Eye” collectibles guide
- Chapter 02 – “A Night Out” collectibles guide