In the year 2026, it’s difficult to say that we’re “comfortable” with ongoing studio closures. Maybe “numb” is the more appropriate word. That being said, news has trickled down that following concerns around bankruptcy issues, Liquid Swords will be closing.
Liquid Swords is closing. Samson did far better on consoles, but it wasn’t enough to save the studio. I’m proud of our team and what we built.
— Christofer Sundberg ???? (@CHSundberg) October 19, 2026
We’re discussing continued support for Samson. We make mistakes, we learn, we rise, we move on.
I never give up. More soon.…
In a post to Twitter/X today, Liquid Swords Founder and CCO Christofer Sundberg noted that the studio would be closing. This comes just six months following the launch of Samson: A Tyndalston Story. The studio’s closure comes not long after a piece published by Breakit, which cited that a bankruptcy order had been issued against the Swedish studio. This was coupled with reports to the outlet that many of the employees at Liquid Swords had been unpaid for at least two months.
Samson’s Launch & Overall Reception
Samson: A Tyndalston Story initially launched to PC in April 2026 and was eventually launched to both PlayStation 5 and Xbox Series X|S just last month (September 2026). This third-person open world beat ’em up title, unfortunately, was met with mixed to average reviews on Metacritic.

Several outlets noted concerns around unresponsive combat mechanics. These were coupled by greater concerns that there was a noteworthy game in the mix. However, many noted that the game felt as though it did not receive the adequate resources to truly flourish.
In his post, Sundberg noted that Liquid Swords were in discussions around continued support for Samson. He also cited that while “Samson did far better on consoles….” it was not enough to counter the growing financial burdens of the studio.
In a more inspiring sentiment, Sundberg noted:
“We make mistakes, we learn, we rise, we move on.”
I’ll be honest – it’s a health feeling to have as the world of video game development continues to change and evolve as we progress through the 2020’s.
What are your thoughts? Did you get a chance to play Samson? If you did, do you think the game merited the reviews that it received? Let us know in the comments below!