We’ve only been in the new era of Call of Duty for a week, but the team at Treyarch are working hard to make sure that the Black Ops 6 experience is the smoothest it can be for everyone.
Alongside the release of the fan-favourite, Nuketown map today and the Infection game mode earlier this week, the devs have also released a patch to address a number of bugs and issues, including a reported issue where when loading into a multiplayer or Zombies game, a player would just be faced with a black screen. I’ve had this a couple of times, and it still lets you interact, but you can’t see anything you’re doing (not ideal).
This isn’t the first patch, we’ve had either, there have already been two other patches by the Call of Duty team that seems to be responding really quickly to identified issues, which is great to see.
You can check out the full patch notes from today below.
Friday 1 November – Call of Duty: Black Ops 6 Preseason patch
GLOBAL
Stability
- Addressed an issue where some players may encounter a black screen when loading into a public or private match for both Multiplayer and Zombies.Â
Settings
- Resolved an issue when trying to select DLSS or DLAA in the upscaling options.Â
UI
- Resolved an issue with the unlock notification for Diamond Mastery Badges.Â
MULTIPLAYER
Maps
- Removed Lowtown from Infected map pool.
Modes
- Added Infected to Private Match mode select.Â
- Resolved an issue in Free-For-All where scoring was based on total score rather than the number of elimination points. Â
- Resolved an issue in Search and Destroy where players could slide too far while defusing or planting the bomb.Â
Weapons
- Resolved an issue with the Slug attachment on Shotguns dealing incorrect damage.Â
Progression
- Resolved an issue where challenges requiring Dive Kills were not awarded properly.
Stability
- Resolved an issue with stability when using the UAV.Â
- Resolved an issue with stability in Infected when earning medals.Â
- Resolved an issue with stability when using the Vigilance perk.Â

ZOMBIES
Gameplay
- Closed an exploit that allowed players to re-activate timed GobbleGums.Â
Enemies
- Specials and Elites killed by scorestreaks will no longer drop items.Â
Terminus
- Closed an exploit that allowed players to block zombie pathing with the Tactical Raft.Â
Liberty Falls
- Resolved an issue that prevented Scorestreaks from being used after completing the Main Quest.Â
- Resolved an issue that would leave the player in spectator mode when dying after completing the Main Quest.Â
Stability
- Resolved an issue with stability when changing field upgrades.Â
- Added various server-side stability fixes.Â
UI
- Adjusted round UI limit to 999 from 256.Â
Are there any issues you’re experiencing with the game that you’re hoping will be patched soon?
New to the Call of Duty: Black Ops 6 multiplayer experience? Why not check out our basics guide, or if you want to know what’s going on with the campaign, you can check out our campaign review.