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interview
Editorial
Patattie Games Interview – Inspiration Behind Wax Heads
Then it was like the clouds parted and a ray of sun beamed into my head and my brain screamed:…
Editorial
ZOE Begone! Interview: A Chat with Solo Dev Graeme Hawkins of Retchy Games
A chat with the dev of the recently released shmup, ZOE Begone!…
Editorial
Hotel Barcelona Interview: Swery on Collaboration, Japanese Indie Games, and 15 Years of Deadly Premonition
In anticipation of his upcoming collaborative project with Suda51, Hotel Barcelona, we had a chance to throw a few questions…
Editorial
An Interview With Nathan Lemaire, Game Director Of Dying Light: The Beast
They turn you into a monster and then they call you one….
Editorial
Five Questions With Nama Takahashi, Developer Of ElecHead And Öoo
Thought-provoking insights from a puzzle master….
Editorial
An Interview With the Developers of Beyond The Board
We catch up with the developers of the puzzle game that transforms chess into a minimal, immersive journey…
Editorial
An Interview With Rich Keeble, Voice Actor for Monoco in Clair Obscur: Expedition 33
We’ll try to get a duel organised next time!…
Editorial
An Interview With North Star Games
With under a week until we get our hands dirty with North Star Games’ Spray Paint Simulator, this simulation nerd…
Editorial
An Interview with Sassy Chap’s Ray Chase
Ray Chase is a voice actor, cofounder of Sassy Chap Games, and lead designer on their debut. Today we chat…
Editorial
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News
An Interview with Promise Mascot Agency Directors
Promise Mascot Agency’s Art Director Rachel Noy and Game Director Oli Clarke Smith sit down and talk mascots, town revitalization,…
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