Saros’ latest patch has dropped, bringing a number of tweaks to Housemarque’s already excellent game.
The catchily titled Patch 1.0004.003 is now live amd addresses gameplay and balanace, world and level design as well some audio tweaks too. There are no new features in the patch, but it does seem to address a number of bugs and issues, which, if you’ve encountered, I’m sure you’ll be happy to see.
The latest from Housemarque has been well received, we gave it a 9 / 10 in our review, with folk praising it’s addictive gunplay and well designed world.
Saros – Patch Notes – 1.0004.003
Gameplay & Balance
- Fixed Gun Control weapon trait not working as expected on the Onslaught rifle
- Fixed Growth Incapacitor not working correctly after restarting the game
- Fixed specific artifacts and weapon traits causing the player to die during the Second Chance cinematic
World & Level Design
- Fixed an issue where the player could be stuck outside of the Solar Cage in the Atrium of the Cathedral
- Fixed an issue with the Vault door not opening in the Ancient Depths
- Fixed an issue with the gate leading to Blighted Marsh remaining closed
- Fixed an issue with the bridge leading to the Desecrated Fortress getting raised too early, allowing players to skip Blighted Marsh
- Fixed incorrect autosave spawn location being used when player was previously standing on certain stairs within the Passage
- Fixed a rare case where players could be killed while using the Eclipse Threads ability in the Yellow Shore
Audio
- General minor bug fixes and improvements
Have you encountered any of these issues in your time with Saros? Is there anything you’re still encountering that you’re hoping Housemarque will address soon?