Horror game Crisol: Theater of Idols has many collectibles in its 10-12 hour runtime. Vinyls, Maremanto Pages, and much more are to be found. Here is our Maremanto Pages Guide for Crisol: Theater of Idols, helping you find all the pages of the Maremanto across the game’s first three chapters.
Crisol is a semi-linear title, you’ll need to make sure that you collect these as you progress through the game. There are some locations where you have more autonomy in your movement, but there are many points of no return. Be sure to grab these as you make your journey through this excellent horror shooter.
All Maremanto Pages Guide
Tormentosa Fair (Hub World)
0.1 – This is the only Maremanto page you’ll have several chances to collect, as you will revisit the fairground after the Prologue, then after Chapters 1 & 2. Multiple items can be won from the fairground games, so be sure to play the games each time you visit to get enough tickets to buy all collectibles.
You can buy the page for 700 fairground tokens next to the vinyl here:

Chapter 1
1.1 – After the bar, you’ll pass through a barn and come to an area where you’re being shot at. Kill the enemies, then you’ll see the pages here behind chicken wire (to the left of the barrel in the screenshot):

Head into the barn up the new ramp that’s fallen down. Turn back around, drop a ladder, and head down to find your page:

1.2 – Much later, you’ll finally raise a lift using a new item and then pass through several dark rooms. You’ll crawl through a hole, then reach this room:

Go through the door on your right to find the page on the bathroom floor:

1.3 – Through natural progression, you’ll pass through the cocktail puzzle by mixing three drinks tour, then reach a winery. Drop in to the basement, the page is tucked away between some barrels near one of the ladders you need to climb:

Chapter 2
2.1 – After coming through the foundry to the electric panel that controls much of Chapter 2, head outside. Turn right, and there’s a train track to follow:

The next page is a chest around the corner:

2.2 – After entering Gate B from the Chapter 2 hub area, you’ll enter a barn, then climb through a vent before dropping down into a processing room. Instead of passing down the main tunnel, you should go down, go through the door on the right, and up the stairs to find your next page:

2.3 – A little while later, still in Gate B, you’ll get the brake crank for the mine carts and smash through your first wooden planks:

From there, go down the stairs to the right and grab your next page:

Chapter 3:
3.1 – After defeating the second stone boss, you’ll pass through a gate, and the page is on your left in a chest:

3.2 – After you get the octopus key, get back to secure your boat from where you left it and ride it to this cave here to find your next page:

The page is in a crate:

3.3 – After opening a water gate with a crank, you’ll arrive here:

Once here, the Page is tucked away in a house in the bathroom. Be sure to get this before dropping down to the next section:

3.4 – Late in Chapter 3, you’ll reach this section not long after solving the last Abyss scale puzzle:

The last and final Maremanto is easy to spot in front of you by the stained glass:

And with that, you’ve found all Maremanto pages in Crisol: Theater of Idols. Congratulations!
That was our All Maremanto Pages Guide for Crisol: Theater of Idols. We hope it was helpful, and you can find more guides for Crisol: Theater of Idols below. We also have our full Crisol Review available for this excellent horror title.
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