The Lonesome Guild – Do You Want Some Tea, Dearie? Trophy Guide

The Lonesome Guild is an action-adventure RPG with linear progression in terms of storytelling. The narrative will take you across many locations by following the Main Quests. However, there are a total of 44 Secondary Quests in The Lonesome Guild. There are even several trophies/achievements associated with them. 

Boy Scout, Wandering Hero, and Chosen One are trophies/achievements that ask you to complete a particular number of secondary quests (1, 20, and all 44, respectively). Meanwhile, there are also ones that are tied to our main party members. This is our Do You Want Some Tea, Dearie? trophy/achievement guide for The Lonesome Guild.


Do You Want Some Tea, Dearie? Trophy Guide

After completing the events in Eunimonya, you’ll be forced back, once again, to Barr’Hundu. Once you’ve followed the task in the camp, you’ll be asked to head to the next zone, Tallyoh. Before you do so, you can accept two new party member quests: One for Ran Tran Trum and another for Sarangalyn.

Here is our guide for Sarangalyn’s quest, Gift of Wisdom, allowing you to receive the Do You Want Some Tea, Dearie? trophy.

Gift Of Wisdom

Teleport to Eunimonya Town

Sarangalyn asks if we can check on Eunimonya Town. Using the world map to travel directly to the town’s rest spot will automatically start a conversation with the Seneschal, requesting our assistance with quelling some unrest in Eunimonya Prison.

Head towards the northern side of Eunimonya’s Hero District, and to the left of the arena, will be the Prison, which was previously inaccessible to us. With this quest in tow, it’ll now be open.

Unfortunately, the devs didn’t provide us with a map for this prison. It’s relatively straightforward, but there are some twists and turns that can turn you around if you aren’t paying attention. Furthermore, there are some treasures here that you can miss. We will do our best to outline the requirements for this side quest, and we will outline how to unlock the golden chest.

Quell the violence inside the Eunimonya Prison

Upon entering the prison, you’ll see many locked cells. The general goal here is to find the lever to open up the cell to retrieve whatever or whomever is within it.

The 1st cell you’ll see has a golden chest in it, but we’ll cover that later on. First, interact with the lever right beside it, opening the gate. That’s 1/10

Follow the path, ignoring the open gate with a lit-up lantern on the ground, and you’ll see another lever with a prisoner trapped inside. That’s 2/10.

Head back to that gate with the lantern on the ground and go through it. After fighting some enemies, a few gates around you will open up. Go towards the right gate, running past the cells covered in red mist (we’ll have to remember to come back here later when we have access to the mist). 

Fight more enemies, and more gates will open. Go through the right gate again, and you’ll see another trapped prisoner. That’s 3/10. 

Head back where you fought those enemies, but this time, go through the gate heading south. You’ll see an imprisoned guard. That’s 4/10

In the open cell beside the guard is a Ghost Fire. This will be the main mechanic to open those cells that didn’t have any visible levers to open them. Before we continue to release more guards or prisoners, remember that golden chest? I DO! Continuing down this area, you’ll see a lever that will open up a shortcut that leads to the prison’s entrance. 

While Ghost Light is active, head back to that golden chest and you’ll see a lever appear. Interacting with it and opening the chest will give a Hidden Weapon.

Now that’s done, let’s rescue more folks! Head back to that opening with the lantern on the ground. This time, go to the open gate leading to the left, grabbing any treasures you see along the way. Since it’s actually a dead end, backtrack and go through the gate leading up.

There are several NPCs trapped in this big room. The main mechanics are the stationary Ghost Fires that will reveal levers, as well as blockades. The best thing to do is to have the party go in Wait mode so you can you can have Ghost stand the fire to allow your party members to go through and interact with the levers.

The first one is easy; rescuing the Witch Prisoner will be your 5th person rescued. Interacting with the fire again to douse the fire will remove the barricade. Have a party member go through, interact with the fire to reveal the lever, and be rewarded with your 6th person. 

Interact with the fire on the right side, pull the lever, and there’s your 7th NPC! While having someone outside that fire’s perimeter on the bottom side, interact with the lever, and rescue your 8th NPC. While having someone outside that fire’s perimeter on the top side, interacting with the lever will allow you to rescue your 9th NPC!

Lastly, there is a stationary fire at the top left of this room. Interacting with it will reveal the last lever, as well as completing your task! That’s 10/10!

As soon as you finish interacting with the last dude, a cutscene will start outside Jadeite Palace, completing the quest Gift of Wisdom and rewarding you with the Do You Want Some Tea, Dearie? trophy!


That was our Do You Want Some Tea, Dearie? trophy/achievement guide for The Lonesome Guild. Stay tuned, as The Gamer Social Club is hard at work in discovering the cause of the loneliness mist, covering all the collectibles and side quests necessary for a platinum! Also, stay tuned for our complete thoughts on the game when we finish it.

The Gamer Social Club runs a Monthly “Book Club” for gamers. Where we play games from our backlog or the latest Indie gem everyone is talking about. So, join The Gamer Social Club Discord to become involved in this month’s Game of the Month.

We also have several weekly shows on The Gamer Social Club Network YouTube channel to keep up to date with news, reviews, interviews, and all sorts of fun.

The Lonesome Guild Maps & Collectible Guides

Krystle “Toasty” Lim

A proud console-peasant, in love with role playing games, rhythm, Metroidvania, and narrative driven games. Recently obsessed with the fact that sports games (MLB the Show) are actually not so bad.

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The Lonesome Guild – Do You Want Some Tea, Dearie? Trophy Guide

Krystle “Toasty” Lim

A proud console-peasant, in love with role playing games, rhythm, Metroidvania, and narrative driven games. Recently obsessed with the fact that sports games (MLB the Show) are actually not so bad.

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