Lonesome Guild is an action-adventure RPG with linear progression in terms of storytelling. However, the game does have some collectibles scattered throughout the maps, as well as side quests that require some backtracking. Luckily, there is a very simple map provided to you for each map; HOWEVER, it provides us with very little information. Not only that, it’s not the kind of map that you take with you; you have to be at the location where the map is for you to look at it.
We will be providing the map that you’ll see in the game, but complete with:
- side quest locations, needed for Boy Scout, Wandering Hero, and Chosen One
- Ghosts for Paranormal Activity, The Haunting, Phantasmagoria
- Memories for Memorabilia, Album of Remembrances, and Honorary Ark (don’t forget that in order to see memories, you’ll need to be in control of Ghost
- Flowers for Forget-me-not, Loves Me, Loves Me Not, and Ranfiero’s Gardener
Please note that these maps are potentially a work in progress. Let us know if there’s anything we’ve missed!

We need someone to help the party get into Nunuit Town to catch our thief. Who better to ask than… thieves? It makes sense! Regardless, this map is similar to the others, where it is quite linear. Only one real path to go through until you open up shortcuts along the way that give you access to areas and treasures you couldn’t get to before. Also, please note, there are two areas here we don’t have access to: one is a small area at the bottom right corner of the map due to red mist, and the other is a gate we never (or haven’t found a way to open yet. We will update this map once we do.

Collectibles
Side Quests
Marvelous Riches(3): You’ll see a super not suspicious standing by a treasure blocked by barriers. He asks for our help to solve the puzzle. In order to do so, you’ll need to be in control of Ghost and activate Ghost Light. Go to these posts in the image below, interact with them, and head back to the guy.



Family Artifacts: The second item you need is here for this quest you started in Bazaar’s Belt. After acquiring it, you can head back right away to hand it in; otherwise, you’ll be locked out from handing it in until much later due to story stuff.

Flower
Heartstrike: You’ll have to make your way around the north-east part of the map first before you can reach this, as it’s locked behind a gate.

Witch’s Candelabra: This one is behind some barriers, but there are more levers than you have party members. Speaking to the nearby NPCs will provide you with the clues you need to figure out which three you need to activate, or just look at the pictures below.



Memory: You can’t miss this, as you need to be in this area for the main story, but as usual, just make sure you’re in control of Ghost to activate.

Once you get some help, you’ll finally have access to Nunuit Town, and you’re on your way to apprehending that thief.
That was our map and collectibles guide for Nunuit, Bazaar’s Belt in The Lonesome Guild. Stay tuned, as The Gamer Social Club is hard at work in discovering the cause of the loneliness mist, covering all the collectibles and side quests necessary for a platinum! Also, stay tuned for our complete thoughts on the game when we finish it.
The Gamer Social Club runs a Monthly “Book Club” for gamers. Where we play games from our backlog or the latest Indie gem everyone is talking about. So, join The Gamer Social Club Discord to become involved in this month’s Game of the Month.
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The Lonesome Guild Maps & Collectible Guides
- Arcolaryum-Lower Crinklewood
- Arcolaryum-Galliant Castle
- Arcolaryum-Upper Crinklewood
- Arcolaryum-Arcolaryum Town
- Arcolaryum-Trummelporta
- Nunuit-Bazaar’s Belt
- Nunuit-Nunuit Town
- Nunuit-Spiral Tower
- Eunimonya-Ilbe
- Eunimonya Town
- Arcolaruyum-Wellspring
- Tallyoh-Tallyoh Town
- Tallyoh-Sootpipes
- Tallyoh-Primaeval Parish
- Wishing Well Trophy Guide
- Do You Want Some Tea, Dearie? Trophy Guide





