South Of Midnight – All Chapter 6 Collectibles Guide

Here we are back with Chapter 6 – Hush, Hush, Sweet Cherie. There are 10 collectibles in total and 1 health filament. We're making a dent in this so let's keep it going!

1/10 – Keep Out Sign Materials

Progress through the chapter until you need to make a ghost ship visible to jump across. As soon as you do so, on the right of the path beside some rocks is a Readable on top of a wooden crate.

2/10 – Abernathy's Lament

Continue until you get to a barn. Go through the barn and get rid of the stigma using Crouton. After that's complete, head back through to the front of the barn and take a left up a decently hidden path. Make the cart appear and pull it over to the side of the barn. Jump on the roof, break the wood, and a note will be sitting on a wooden crate. Right next to it is the chapter’s health filament.

3/10 – Burn After Reading

As you approach the cottage, you will need to go to the left in order to clear the stigma at the gate. On the left side of this path will be a wooden crate and some rocks. A note will be on top of the crate. (This is either just before the arena or just inside the arena, not sure which, as I found it after clearing. Either way, it's close)

4/10 – Correction Requested

Still outside the cottage, head to the back of the house to the right. You will see a bunch of what look like little pillars (I believe they are for the bees). On one of the stands will be the next Readable.

5/10 – Notes on the Rougarou

Once you've cleared the memory and can head into the cottage, go through the front door. Turn into the first room on your right to find a Readable on the coffee table.

6/10 – Bunny's Journal – On Weavers

Make your way upstairs and into Bunny's room. To the left of the bed on the nightstand is the next Readable.

7/10 – Notes on Dream and Fog

Head to the right side of the bed to find another note on the other nightstand.

8/10 – Missing Children List

Once you've unlocked the secret room, head to the back with the 3 windows. Next to the sewing machine on a desk will be the next Readable.

9/10 – Burrower's Hate A Liar

After the scene with Bunny, you will head out the back gate. About halfway between the path and the spot you need to creep through to continue, you will find a hollowed-out tree with the Readable.

10/10 – Huggin' Molly Sightings

After talking to the catfish and heading up the path, you will have to make a left across a bridge to fight and clear some stigma. After the fight, on your way out will be a crate on the right with the final Readable on it.

That's it for chapter 6, see you in chapter 7! You can also see below for any links you need for our extensive South of Midnight Coverage.

More South Of Midnight Guides

Dan Jackson

Founder of Gamer Social Club. Have had a passion for gaming since Pokemon Red and been gaming ever since. Over 1 million gamerscore on Xbox. Very passionate about physical media in gaming with over 700 physical Xbox games. Follow @danno_omen on X

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South Of Midnight – All Chapter 6 Collectibles Guide

Dan Jackson

Founder of Gamer Social Club. Have had a passion for gaming since Pokemon Red and been gaming ever since. Over 1 million gamerscore on Xbox. Very passionate about physical media in gaming with over 700 physical Xbox games. Follow @danno_omen on X

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