DeathOmen - Review

DeathOmen ditches the blood, guts, and gore associated with horror and solely focuses on keeping you on the edge of your seat. In the first 10 minutes I had left my body and let out a yelp or two.

Forrest Gump said it best "Indie Horror is like a box of Chocolates, you never know what you are going to get"

Why dont I ever replace that light bulb?

Working From Home

Solo developer Jeff Winner describes DeathOmen as a short psychological horror, which took me roughly an hour to complete and by the end I was exhausted.

I feel, in this digital age we live in we are even more removed from personal contact than ever before. So, something really resonates with this game. You live in an empty house. You have trouble sleeping and are afraid of going out. Everything is delivered to your door from the safety of your computer. You work remotely watching cameras of an unknown location.

Who is Watching Who?

Upon waking up in the we hours of the morning, you are feeling hungry. With no food in the fridge or money in your wallet you must get to work, so you don't starve. You move very slowly around your house, which is just a few rooms, including an office where you will sit and click through cameras earning a measly $1 per click. You will need to spend this money on food and medicine.

How did I get here?

As you slowly move around your empty house the story unfolds through a series of tasks and events. There are no real puzzles, just a few keypads that the codes are found on notes left around the house. I dont know if it was done on purpose but the monotony of the tasks you preform almost feel real and add to the dread. There was only one time I got a little lost on what to do next. After some searching around, I figured out you could open draws.

Why on earth would I put this here?

As the nights start to blend into one the house starts to take on a sinister tone, things look a little different and there's a scratching, I think. There is an overwhelming sense of dread building. I left my skin roughly 10 minutes in and from that moment on, I was hooked.

Every now and again you will be struck with panic attacks. If you dont get medicine in time its game over. Dont worry though, there is more than enought time, right?

Just breathe…

Please Let me Rest

DeathOmen doesn't just throw jump scares at you one after another. They are perfectly planned, and even when I knew it was coming, they still got me, every time. DeathOmen does a superb job at keeping suspense, even when nothing is happening. While the gameplay itself becomes rather dull, DeathOmen excels with the perfect use of atmosphere and sound which kept me wanting more. I'm excited to see what Jeff Winner comes out with next.

DeathOmen was reviewed on PC via Steam, link below:

https://store.steampowered.com/app/1842470/DeathOmen

Disclaimer: In order to complete this review, we were provided with a promotional copy of the game.

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Fraser "Fbombe" Billington

By day, I am a humble coffee roaster, but by night, I put on any cape/cloak/hat that is needed to save or destroy worlds. I am an avid console gamer with a Steelbook addiction. I love horror games. The spookier, the better. I'm also a co-host on the Gamer Social Club podcast. Follow me on twitter @fbombegaming

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DeathOmen - Review

Fraser "Fbombe" Billington

By day, I am a humble coffee roaster, but by night, I put on any cape/cloak/hat that is needed to save or destroy worlds. I am an avid console gamer with a Steelbook addiction. I love horror games. The spookier, the better. I'm also a co-host on the Gamer Social Club podcast. Follow me on twitter @fbombegaming

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