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interview
Editorial
ZOE Begone! Interview: A Chat with Solo Dev Graeme Hawkins of Retchy Games
A chat with the dev of the recently released shmup, ZOE Begone!…
Editorial
Hotel Barcelona Interview: Swery on Collaboration, Japanese Indie Games, and 15 Years of Deadly Premonition
In anticipation of his upcoming collaborative project with Suda51, Hotel Barcelona, we had a chance to throw a few questions…
Editorial
An Interview With Nathan Lemaire, Game Director Of Dying Light: The Beast
They turn you into a monster and then they call you one….
Editorial
Five Questions With Nama Takahashi, Developer Of ElecHead And Öoo
Thought-provoking insights from a puzzle master….
Editorial
An Interview With the Developers of Beyond The Board
We catch up with the developers of the puzzle game that transforms chess into a minimal, immersive journey…
Editorial
An Interview With Rich Keeble, Voice Actor for Monoco in Clair Obscur: Expedition 33
We’ll try to get a duel organised next time!…
Editorial
An Interview With North Star Games
With under a week until we get our hands dirty with North Star Games’ Spray Paint Simulator, this simulation nerd…
Editorial
An Interview with Sassy Chap’s Ray Chase
Ray Chase is a voice actor, cofounder of Sassy Chap Games, and lead designer on their debut. Today we chat…
Editorial
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News
An Interview with Promise Mascot Agency Directors
Promise Mascot Agency’s Art Director Rachel Noy and Game Director Oli Clarke Smith sit down and talk mascots, town revitalization,…
Editorial
An Interview With WhyKev
2025 promises to be a significant year for video games, highlighting both AAA and Indie titles. Among them, PaperKlay is…
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