Use our Keeper: Achievement and Collectables Guide to make sure you don’t miss any of the 12 out of 13 missable achievements.
Keeper is here. The latest game from Double Fine, the creators of wonderful games such as Psychonauts and Brutal Legend, launched on 17 October. You take control of a sentient lighthouse and must make your way through a surreal world with your little bird companion.
Double Fine is renowned for the weird and wonderful, and Keeper seems to be no exception.
Keeper: Achievement and Collectables Guide
There are 13 achievements in Keeper. You’ll unlock one, “The Keeper” worth 100G for completing the game. The rest are missable achievements tied to stone statues that are hidden throughout the game.
Interestingly, the achievement descriptions are where you find the lore of the game, and the stories that are told. So if you’re interested in the world of Keeper, they’re well worth finding. If you’re starting fresh, we’ll list the collectasbles in order below. If you’re looking to mop up, we’ve got guides for each specific achievement. These include the chapter and location of the statue.
- The Echoes of the Brim Achievement
- The Creeping Veil Achievement
- Nodus the Time Conductor Achievement
- Night’s Rebuff Achievement
- Wist, Tick and Cog Achievement
- Call of the Mountain Achievement
- Guardians of the Sea Achievement
- Fall of the Guardian Achievement
- Wasted Evolution Achievement
- The Nucleus Achievement
- Relighting the Mountain Eye Achievement
- The Mountain Eye Lives! Achievement
Echoes of the Brim (1 / 12)
To unlock the “Echoes of the Brim” achievement, you’ll need to approach a statue near the start of the game. It is in The Brim chapter, for the purposes of chapter select.
You’ll find this on super early in the game, after you’ve gathered your sea legs and got to grips with walking and aiming your lamp. After the game prompts you about aiming at the bottom of the screen, you’ll approach the edge of a cliff overlooking a lovely landscape, with some creatures moving below you. This is shortly after you are given the instruction on how to centre your lamp with RB.

Follow the path to the left from here, down into an open area. It has a purple haze, some strange stone creatures, and statues with holes in them. You can fill them in with your lamp (causes some weird flora to grow). You’ll see a large stone structure in the middle of the area being held up by a tree.
Head to the left, of that stone structure. If you head right (from the image above, you’ll carry on where you’re meant to go).

In there is a statue on a large stone structure. A prompt will appear to “Bird emote” with X.

The Creeping Veil (2 /12)
To unlock the “The Creeping Veil” achievement, you’ll need to approach a statue that’s slightly hidden away, early on in the game. It is in the Fractal Ridge chapter, for the purposes of chapter select.
Still early in the game, after you’ve learned how to focus your lamp to remove obstacles. You’ll cross a small pond with some creatures on it. Then you’ll have to raise some platforms to form a bridge and enter a cave.

You’ll have to light some lamps to solve the puzzle in the cave and head out using the vine bridge that forms after the roof reveals a shot at the mountain looking down on you.

On exiting the cave shortly after, as part of the main path, a vine will appear to get you to the next walkway. As you head forward, you’ll see your little stone creature friends. There’ll be a prompt for “Twig Emote”. Head into the cave via the doorway you can make out, there’s a stone creature standing on either side.

Head inside and look for a flower to your left. Focus your lamp on it (RT) until it forms the statue in the centre of the cave in front of you. Approach it, the achievement unlocked as I was looking at this structure.

Nodus the Time Conductor (3 /12)
To unlock the “Nodus the Time Conductor” achievement, you’ll need to find the statue of Nodus in the game. It is in Morphing Labyrinth chapter, for the purposes of chapter select.
The game doesn’t necessarily have ‘levels’ in the traditional sense. However, you’ll find this statue after the very green area you come to. You’ll need to make your way through the area and solve a couple of puzzles to get some blue fruit looking objects to give to a Tree Guardian type character who has lost his eyes.

Once you have returned the eyes, it will raise up and allow you to go through, into an underground cave area. This is where you’ll find the statue of Nodus. Once inside, you’ll eventually land in a ciruclar room with lots of circular shapes that can be cleared using your lamp when focused (RT).

Head through the only door that you can do, and you’ll enter a small room with another ciruclar door to the left on the wall. This is where you need to go to continue. To get the statue, head slightly to the left and concetrate your lamp on the flower bud (RT). It will grow and create a bridge of vines.

Cross the bridge and use your torch on the flower to reconstruct the Nodus statue. Approach it, the achievement unlocked as I was looking at this structure.

Night’s Rebuff (4 /12)
To unlock the “Night’s Rebuff” achievement, you’ll need to find another statue in the game. It is in the Withered Trail chapter, for the purposes of chapter select.
This statue is quite a while after the Nodus the Time Conductor statue location. You will go through quite a depressing underworld bit, where you’ve been separated from your bird friend, Twig.

Once you’ve left that area, you’ll eventually end up in a little clockwork type village where you have to move time backwards and forwards to progress.

Once you’ve restored the mechanical statue in the middle of the town, you can head up the slope behind it to leave the area. Follow the path around up the hill and eventually you’ll come through a bit of a tunnel on to a cliffside.On the left, pretty easy to spot, you’ll see a circular door that can be opened with your focused lamp (RT).

Once open, head inside. Once in, head to the back of the room, and use your focused lamp on the flower on the wall. This will build the statue. Approach the statue and the achievement will pop. Mine didn’t pop immediately, but it didn’t take long.

Wist, Tick and Cog (5 / 12)
To unlock the “Wist, Tick and Cog” achievement, you’ll need to find another statue in the game. It is in the Time Passage chapter, for the purposes of chapter select.
This statue is pretty easy to find. As you progress on after the time travel clockwork town area. You’ll enter a cave after scaling a path that goes up a fair bit.

Inside you’ll have to activate a green moon switch with your focused lamp (RT). Carry on through the cave and you’ll see a bit of a fork in the path, with an entrance to your left. Head into the entrance on the left.

The flower to construct the statue is straight in front of you. Focus your lamp on it and it will build. Approach the statue and the achievement will pop. .

Call of the Mountain (6 / 12)
To unlock the “Call of the Mountain” achievement, you’ll need to find another statue in the game. It is in the Pollen Falls chapter, for the purposes of chapter select.
This statue can be found in the area where you get covered in pink candy floss stuff and it makes your lighthouse dude able to jump and glide (with the help of Twig). You’ll know you’re in the right area because there’ll be a short cutscene when you enter, highlighting the waterfall to the right.

Once you get control again, head to the right and jump to the platform with yellow flowers on it. Use your focused lamp on the pile of flowers to grow them.

This prompts a creature to emerge and eat the flowers. It’ll then activate a pink air jet stream which you can use to ascend.

Once up there, you’ll need to open the door that’s behind the waterfall. To do that, you’ll need to re-connect the broken pipe that’s on the left side using the lever. You can’t straight away as the panel is split in two. Jump across the gap and get Twig to rotate the cog. This will reconnect the panel on the left side.

Jump back over and get Twig to pull the lever down and then to the right and then down again to reach the bottom. This should connect the broken pipe that is next to the panel, shutting off the flow of water. Once the door is open, head inside and use your focused lamp on the flower to build the statue. Approach it to unlock the achievement.
Guardians of the Sea (7 / 12)
To unlock the “Call of the Mountain” achievement, you’ll need to find another statue in the game. It is in the Coral Sanctum chapter, for the purposes of chapter select.
After the pink candy floss floaty area, you’ll ascend to a windswept rainy area (and lose your fabulous pink adornment). As you progress, there’ll be a cutscene where you get blown off the mountain.

When you gain control again, you’ll now be a boat because you got broken into pieces as you fell off the mountain. Play through the boat area until you reach a cutscene that is focused on the mountain.

The mountain will go red and angry. The statue is nearby.

Carry on forward until you reach a new open area with an island in the centre

Head to the right, and look out for a small island with a tree with pink leaves on it.

When you have that island in view, head to the right of it. You should see some branches that you can boost through (A). At the end of the dead end, focus your lamp (RT) on the flower to form the statue. Approach it to unlock the achievement.

Fall of the Guardians (8 / 12)
To unlock the “Fall of the Guardians” achievement, you’ll need to find another statue in the game. This will be in The lock Keeper chapter, for the purposes of chapter select.
This when you’re the boat. You’ll enter a large area with a structure that looks a bit like a frog. It’ll have a power orb hanging from a power spot in front of it. Get Twig to push it back in (X).

From there, head to the left of the area, where the power cable that has just appeared, leads. You’re aiming for the large structure with the beam of light now coming out of it.

Drive under it and get it to direct its beam to the door that’s locked.

Head inside once the door is open and head into the chamber on the left. Then look to the left wall and shine your lamp (RT) on the vines. It will open up to create an entrance.

Once inside, look for the flower and use focus lamp (RT) to power it up, and get it to build the statue. And that’s it! Job well done!

Wasted Evolution (9 / 12)
To unlock the “Wasted Evolution” achievement, you’ll need to find another statue in the game. It is in the Wither Storm chapter, for the purposes of chapter select.
This statue can be found in the area of the game when you’re a boat. It’s the second main section of being a boat, after the cutscene where you become a lighthouse again temporarily, and it gets a bit dark.

You’ll have to solve some easy enough puzzles where you need to take out some barriers using your lamp and another power source. This requires you to move an energy orb to a new location using pipes and such. Eventually you’ll get a short cutscene where the Chief creature guy comes riding in on the back of a turtle like creature towards a large structure.

You can then continue to the right of that central point. Using your focused lamp to destroy the barrier.

Get through the barriers in the way to continue, and you’ll end up in a new section.

Here, you’ll need to help a little crab friend carry an orb across some different islands, using your boat to get across. You use your lamp on the plants dotted around to lure him across. As you head into the centre area, you’ll notice a sneaky hidden slipstream that you can drive up to the north of this section. Leading into a building.

Make sure you’re not carrying the crab friend or you can’t get under there. You can put him down on the dock south of there. Boost your way up (A) and you’re in. Focus (RT) on the flower to construct the statue. Approach it and the achievement will unlock.

The Nucleus (10 / 12)
To unlock the “The Nucleus” achievement, you’ll need to find another statue in the game. It is in the Wither Sprawl chapter, for the purposes of chapter select.
This statue can be found in the area of the game when you’re a boat. It’s the second main section of being a boat. It’s the same area as Wasted Evolution you’ve just got, above.
You’ll have to solve some easy enough puzzles where you need to take out some barriers using your lamp and another power source. This requires you to move an energy orb to a new location using pipes and such. Eventually you’ll get a short cutscene where the Chief creature guy comes riding in on the back of a turtle like creature towards a large structure.

As you continue up from there, you’ll reach another orb that you’ll need to get to a large creature that will destroy a barrier blocking the way.

Go through the barrier and stick to the left. There will be some contaminated purple water that needs you to focus your lamp (RT) on it to get rid of it.

Once the contaminated water is gone, head to the right and go through the waterfall (classic).

Once through, head to the back of the cavern and use your focused lamp on the flower to construct the statue. Approach it to unlock the achievement.

Relighting the Mountain Eye (11 / 12)
To unlock the “Relighting the Mountain Eye” achievement, you’ll need to find another statue in the game. This will be in ‘The Atrium’ chapter, for the purposes of chapter select.
This takes place in the area of the game the boat section. You’ll chase a big beasty flower thing up a waterfall to the top, where you’ll be promptly destroyed.

All that is left is the light. You’ll start as a disc and need to navigate forward, jumping across gaps and destroying corruption. Eventually you’ll start using these power up pads to generate energy that will help you progress. As you progress, you’ll go down a tunnel before arriving at a door that needs to be opened by connecting those power pads.

Once through you’re in the right area, that would be indicated by a purple door on the left, and green waterfalls to the right. There’s also a raised area. We’re going to go around that.

Go round the raised area, and stick close to it, following the path. At the end of the path is a jump pad. Go up it and take a left.

Head forward and you’ll reach a dead end and the location of the statue. Charge into the flower on the left, up a small slope to set the build going. Approach it and the achievement will unlock.

The Mountain Eye Lives (12 / 12)
To unlock the “The Mountain Eye Lives” achievement, you’ll need to find another statue in the game. This will be in Breatheway chapter, for the purposes of chapter select.
This is in the area where you are just the light. You’ll reach a fairly convoluted area of tracks, where you have to unlock a door at the end. To do that, you’ll need to make contact with lots of energy sacs around the room, as well as remove the corruption in the way.

Once you’ve done that, the door will be open and you can head through to the next area.

Keep going until you reach this next area. You’ll spot some floating enemy type things, as well as a red energy sac on the right, as well as the path you need to continue down.

Follow the path round, it’ll loop on itself to take you facing back the way you came. On your right, you should be able to spot a door way, with a jump pad leading into it.

Jump across and you’re in the room. Head round the path to the left, hitting the energy sac on the way. Bouncing on the jump pad on the other side should get you back, while the flower activates and builds the statue.

And that’s it! Job well done!

There are 13 achievements to nab for the 1000G in Keeper, and they’re all missable bar one, but they uncover lore of the game through the achievement descriptions. So they’re worth finding. Check out the rest of our guides below. There is a chapter select so you can go back if you miss anything.
Keeper Guides
- The Echoes of the Brim Achievement
- The Creeping Veil Achievement
- Nodus the Time Conductor Achievement
- Night’s Rebuff Achievement
- Wist, Tick and Cog Achievement
- Call of the Mountain Achievement
- Guardians of the Sea Achievement
- Fall of the Guardian Achievement
- The Nucleus Achievement
- Relighting the Mountain Eye Achievement
- The Mountain Eye Lives! Achievement