One of this years biggest releases, Hollow Knight: Silksong has continued to receive an array on post-launch updates since its release in early-September.
Some balancing changes have been introduced that address some of the concerns around difficulty – Silksong is a very difficult, if excellent game which you can read about in our review – and some fans found the difficulty much higher than the original Hollow Knight.
The game’s latest patch is now out which adds support for PlayStation’s pricey competitive controller, the DualSense Edge; whilst bringing in better controller support for Mac users. The game will now automatically auto-pause should your controller disconnect – a small bit of respite for those notorious runbacks, perhaps.
Silksong 1.0.28891 patch
Here are the full patch Silksong 1.0.28891 patch notes:
– Improved support for various controllers on Mac.
– Game now pauses when the controller disconnects.
– Fixed various smaller controller issues (more fixes to come in future).
– Fixed remaining instance of certain players getting stuck cursed while in the late game.
– Fixed Curveclaw not reacting to Hunter down-stab.
– Fixed rare instances of being able to air dash and double jump when not intended.
– Fixed several out of bounds situations.
– Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
– Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
– Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
– Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.
– Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).
– Slight increase to Sharp Dart and Cross Stitch damage.
– Updated damage scaling on Rune Rage to match other Silk Skills.
– Slight decrease to Thread Storm damage at higher needle levels.
– Fixed Surgeon enemies sometimes pulling the hero out of bounds.
– Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
– Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.
– Fixed rare instance of Second Sentinel becoming rotated when defeated.
– Fixed additional case of Seth sometimes getting out of bounds and not returning.
– Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
– Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
– Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.
– Fixed issues when consuming a Silkeater while in water.
– Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
– Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.
More Silksong updates will be posted via the game’s Steam store page.
Are you still playing Silksong? How are you finding the sequel compared to the adored original? Let us know in the comments below and stick with GSC for more Silksong news.
Hollow Knight: Silksong, released on September 4, 2025, is available on PC, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch, and Nintendo Switch 2. It is also available in Xbox Game Pass for both console and PC.





