It’s been quite the month for game releases, especially if you are into the more indie/AA scene. One of the games that released this month was the brilliant Revenge Of The Savage Planet that released on May 8th (the 5th for early access). And now developer Raccoon Logic is celebrating a pretty significant milestone of 1 million players.

A game with a small team like Revenge Of the Savage Planet hitting a milestone like a million players is quite the feat. Doing it in less than 2 weeks is almost unheard of. Of course the game launched on Xbox Game Pass and that likely played a significant part in the player count, but it’s still a big milestone.
Alex Hutchinson, Creative Director at Raccoon Logic went to social media to comment on the milestone saying: “In the modern world it sadly doesn’t mean sales with the subscription services but still an awesome milestone.”
A sequel to the critically underrated Journey To The Savage Planet, Revenge sees players dropped off on an alien planet left to fend for themselves after their corporate overlords left them. Thankfully you at least have a shelter they provided and a handy 3D printer.
Players must use their scanner to learn about the native creatures and flora as well as mine resources to help them build items needed to help survive and make it home.
While the sequel plays similarly to the first game Raccoon Logic made 3 large changes. Revenge Of The Savage Planet is third-person and is set across multiple planets. Add in the new co-op options (it can still be played solo if you choose) and you have a sequel that builds on the original for an even better experience.

In our Revenge Of The Savage Planet review we gave it an 8 saying:
“If you’re a fan of the first game, or if you just want something silly and entertaining to blast about in after a hard day not getting fired, then I can wholeheartedly recommend Revenge of the Savage Planet.”
A New Lease On Life
We’re hoping with the success Revenge Of The Savage Planet has found it will give Raccoon Logic some stability and security. The studio has certainly been through a lot since the release of Journey To The Savage Planet back in 2020.
While Journey was successful in its own right, enough for Google to acquire the IP and studio, Typhoon Studios at the time, it fell on some hard luck afterwards. Once Google decided to get out of the gaming space the team was in limbo while they fought for the rights to the IP.
Thankfully everything has turned out in the end for everyone involved. Now with a million people calling Nu Florida their home the future looks bright.





