Avowed Patch 1.3.0 Is Live, Roadmap Coming Soon

For those playing Avowed but possibly getting annoyed by bugs and glitches I have very good news. Announced via the official Avowed Twitter/X account patch 1.3.0 is now live.

Obsidian has been hard at work on Avowed with many patches being released, the last major on being patch 1.2.4 on February 27th. The team has shown a commitment to making sure the game is at its best. Obsidian has also said today that they plan on releasing a roadmap in the coming week for what to expect going forward.

"Our team is committed to ongoing support, and we're always looking for ways to improve. Your input is key to help us refine and expand Avowed, and we are excited to keep rolling out updates. Within the next few weeks, we are going to be releasing a roadmap that will go over some of the plans we have that will be coming to the game over the upcoming year, so keep your eyes peeled!"

I have included some patch notes below, which included crash bugs, glitches, and hardware specific fixed related to the ROG Alley. However, I’ve taken the liberty of leaving out some that may reveal spoilers as noted by the avowed team. You can find a link to those at the bottom of this write up.

Patch Notes 1.3

Community Requested Features

  • The player will now receive an additional talent point at levels 5, 10, 15, 20, 25, 30. Players with save files past those levels will receive the additional points.
  • High Contrast Documents: New option increases font size and applies bold styling to all documents, tutorials, in-game pop-ups, and the ledger’s quest tab.
  • Walk Toggle: Players using mouse and keyboard can now toggle between walking and running.
  • HUD Customization:
    • HUD Toggle Keybind: A new keybind (default: Backslash) hides all HUD elements for cleaner screenshots.
    • HUD Opacity Slider: Adjust the transparency of the HUD to your preference.
  • Camera & Compass Options:
    • Third-Person FOV Slider: Added to Graphics Settings.
    • Static Compass Option: Players can now lock the compass to always point North instead of rotating.
  • Controller & Input Improvements:
    • Full support for customizing controller keybinds.

Crashes & Major Issues

  • Game Stability Fixes:
    • Fixed a rare crash when switching music during level transitions.
    • Xbox App (PC) Launch Crash Fixed: No longer crashes with error 0xc0000005.
    • Fixed a save data issue causing crashes related to encounter spawning enemies with save/loading.
    • Resolved a Fast Travel crash that could sometimes occur.
    • Addressed a rare crash affecting ROG Ally and Intel-integrated laptops.
    • Main menu frame rate is now capped to prevent crashes and hardware issues.

Quests & Dialogues

  • Quest Progression Fixes:
    • The “Quest Available” icon for Ranger Verano no longer appears after the quest becomes inaccessible.
    • “The Finer Things in Battle” quest now triggers reliably and will retroactively complete for players who already met its requirements.
    • Attacking the xaurips in Dehengen's cabin before the “Find Her Cabin” objective now properly progresses the quest.
    • “Our Dreams Divide Us Still” - Combat at Mount Forja now consistently ends to advance the quest.
    • “Dawntreader” quest fix: Now properly turn-inable to Ofryc even if Kai and Marius are not in the party.
    • “Elder Offerings” quest fix: Now properly resolves if the player both paid for the stolen food and returned it.
    • “Boundaries of Antiquity” quest fix: Prevented an issue where players could skip a required conversation.
    • “An Untimely End.” – Ygwulf and the rebels no longer become hostile after sparing him.
  • NPC & Conversation Adjustments:
    • Fixed Adelarro and opponents failing to appear if Dreamthralls were killed before starting a side quest.
    • Amalia will now always give you the key to her camp's chest when speaking with her.
    • Constable Hajime now correctly rewards players for bounties even if “Heart of Valor” isn't completed.
    • Marius's Training Offer: His training offer is now more accessible in conversations.
    • Conversations will no longer drop unexpectedly if enemies detect the player while in dialogue.
    • Restartable Dialogues: Players can now restart conversations with:
      • The illusion in the “Face Your Fears” quest (Shatterscarp).
      • Runyd the watcher if dialogue ended prematurely.
      • Ranger Casagrada in “Steel Resolve” after progressing past “Ancient Soil.”

Systems & Gameplay Improvements

  • Combat & Enemy Behavior:
    • Arrow Decals Improved: More visible in XSX Performance mode for “The Wasteland Courier” quest.
    • Pistols now hit targets more reliably.
    • Companions with the Shocked status effect no longer electrocute the player when nearby.
    • Enemies react more reliably to arrows impacts.
    • Ranged enemies are less confused when the player moves in and out of cover.
  • Spells & Abilities:
    • Essence cost reductions now properly apply and no longer prevent spellcasting.
    • Fixed cases where totem effects would stop working after conversations or cutscenes.
    • “Into the Fray” ability can now be canceled into other actions sooner, improving combo potential.
  • Quest & Loot Fixes:
    • Fast Travel is now disabled during certain animations to prevent getting stuck when quest items are consumed before progression.
    • If Old Nuna was defeated but the bounty quest didn't progress, returning to the location now correctly updates the quest.
    • If Belderreno was defeated but no bounty trophy was received, players can now revisit the bounty location to find the trophy.
    • Loot in the Yellowband area no longer falls into the environment, preventing collection issues.
  • Controls & Performance:
    • Mouse 4/5 buttons can now be bound to actions.
    • Optimized elemental accumulation effects for better performance.
    • Optimized the Tebaru Sanakis spirit visuals to improve performance.
    • Reducing VO volume now also reduces reverb/echo for characters.
    • Upscaling no longer defaults to DLSS every time the game is launched.
  • Collision & Environmental Fixes:
    • Adjusted Eothasian temple collision to prevent going out of bounds.
    • Doors at Naku Tedek now correctly unseal when reloading a save if combat was already completed.
    • Fixed rock collision near the Strangled Adra in Dawnshore.
    • Wall textures in Emerald Stair Pargrunen Cache now render properly.

A link to their original notes can be found here. I’ll warn again that the original notes do include spoilers, you have been warned.

Has this patch fixed anything you were having issues with? Comment below.

Russell "Casualties Of Gaming" Segui

Professional gamer, comic book collector, Guitar player, Metal head and I pretend to be a normal human being when life makes me

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Avowed Patch 1.3.0 Is Live, Roadmap Coming Soon

Russell "Casualties Of Gaming" Segui

Professional gamer, comic book collector, Guitar player, Metal head and I pretend to be a normal human being when life makes me

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