Sofie: The Echo Review

I’m honestly not sure how to start this review. Typically, we here at Gamer Social Club try to find at least something positive to say about even the worst games we play. Even some of the buggiest games might be good underneath all of that. For example, maybe a game has bad storytelling but really good gameplay.

With that in mind, I must apologize in advance. You’ll be getting none of that here. What you are going to get is something written at the tipping point of my own personal frustration. I literally felt like someone who made this game had a personal issue with me and I was just unaware of it. Curious? Then please read on.

The Story

Sofie, you have no idea

At the beginning, you will learn that you are Sofie, who has lost her child and husband to an organization referred to as “they.” As far as I can tell, “they” are some sort of government agency headed by someone named Colonel Sterling, and “they” are trying to use your husband as a weapon. As to how or why they are trying to use your husband as a weapon, that’s a mystery I was never able to solve. If you find out, please let me know.

This government agency is experimenting on people, which at first I thought were zombies. It wasn’t until a random soldier working for the agency said they had lost their mind, but never really explained any more than that. The game will attempt to tell you a bit more through files you find on your adventure (at least when the game doesn’t force exit you out of them, more on that later). The ones I was able to read never seem to get to the why about all of it, or really explain what’s actually going on. Even if they did, this seems like a point that you’d want to sum up in a cut scene.

What details you do get from the cut scenes are told through some pretty bad AI voice acting and somehow even worse dialog. Voice acting that I can only assume was produced by an AI generator that was programmed a month before this game launched.

When you see this maze, get ready to be confused

This game has an odd habit of revealing plot points and characters far after they are useful. Almost like there’s cut content from earlier in the game that was suppose to give context to what is happening now. As an example, at the end of the maze in chapter three, you’ll see your mom get assassinated. She will give you a USB drive with info on it and immediately get shot afterward. This could be dramatic, but up until this point, she’s never mentioned one time. For all I knew up until this point, Sofie grew up an orphan, and her mother had been dead for years.

As another example, you hear a voice in level two that keeps referencing your dark past and how you need to get over it. Never telling you what this past is or who it is that’s talking to you. One of the trailers for the game makes mention of Sofie’s father, so that’s my best guess, but who knows? Either way, this seems like information that needs to be in the game, not in the trailer.

It’s possible this missing info is in chapter five, but I wasn’t able to get to chapter five, and we will cover why in the performance section. However, even if all the missing information is in chapter five, I don’t think it matters. Keep in mind that these aren’t framed as big reveals, more like some more information that the game brought up before, except it didn’t. 

Gameplay

The game basically plays like some sort of Dollar store version of The Last Of Us. It does a lot of the same things that that game does, but doesn’t do any of them well. You’ll get different guns (two), a flashlight, and the worst punching mechanic I’ve ever seen in a game (don’t use it). You can also perform some of the worst stealth kills I have ever had the displeasure of using. There’s stealth elements, but the game is so broke that it doesn’t matter. They don’t explain until chapter three that you can hide in dark spots and grassy area’s. I will note, I counted one dark area I could hide in for the whole level that it’s worth.

Can I exchange this for the 11 hours I played this game back?

When you’re not being chased by what is supposed to be soldiers of some kind, who appear to be cosplaying as firemen for reasons that are never explained. You’ll be run down by the result of the experiments from whatever this government outfit is supposed to be.

PERFORMANCE!!!!!!!!!!

Where do I even start here? If you’ve never read a review of mine, I play everything on PC these days. I’m still rocking my intel I9900K, but awhile ago, I upgraded my GPU to Radeon RX 7800xt. Definitely not the best money can buy, but far from what I’d call a low end PC. This game didn’t seem to care much about that. The game recommends either an Intel Core i7-8700 or AMD Ryzen 5 3600X for a CPU and either an NVIDIA GeForce RTX 3060 (8 GB) or AMD Radeon RX 6600 XT (8 GB) or higher. My setup clears all of these, but this game didn’t seem to care. With all of that in mind, we will take this chapter by chapter and cover the worst of the worst.

For the first chapter, things were mostly okay, at least compared to the rest of the game, but I would suggest you cap this game at 60FPS. An uncapped frame rate doesn’t do you or this game any favors. There was some occasional clipping through different objects I had to move, some random flickers, and this is the level that the force exiting the file thing i mentioned earlier starts. This game has worse issues in store if you continue, though.

What is going on?

Chapter Two is where the game really starts to crap the bed. After opening the trunk of a car and barely being able to unlock, due to the lock picking mini game. (picture above) The lock pick seems to copy and paste itself all over your screen for no reason. If that wasn’t enough, notice how the “try and unlock” says its the “X” button but the “A” button is hovering below the lock? Confused? So was I. You’ll be lucky to be able to pick up the gun and ammo inside. But if you can, if you’re not in the exact right position, the game doesn’t recognize what you’re trying to do. If you make it to the dilapidated buildings up next before the game freezes, you’ll notice the frame rate immediately tanks to sub 30 FPS, sometimes sub 20. Get used to it, because even when you get in doors, this will keep happening in this chapter.

Later in the same chapter there’s a point where you have to repair an electric panel for an elevator. Because the action and jump buttons are the same, your character jumps up and down for no reason as the repair is happening. This happens while healing as well.

Lady, that’s not how you fix an electrical box

Then there’s chapter three. Prepare for hard freezes that will force you to restart your PC. This is where the game forces stealth on you. After waking up in a jail cell, it will make reference to finding something to distract the soldiers with, like a rock, but I could never find anything. There’s a pistol that spawns at the beginning of the chapter (but not until the second patch for the game it wasn’t there). If you pick this up before stealth killing the first two guards, the alarm will go off, and you’ll only have two bullets to kill around twenty guards.

I was able to make my way to the exit, but the door was closed and wouldn’t open. After several hard freezes in this area and I could proceed, I was finally outside for some reason (note, after one of my many restarts from the beginning, this issue never came back up). After sneaking around and making it through the maze I mentioned earlier, I made it to chapter four, which is a train with a trap door you must enter. That went mostly smooth until the end.

There’s a section with water where if you enter said water, you wake up the zombies or mindless whatever they are and they attack you. So be careful and platform on the wooden boxes. In the unlikely event you make to the end of the train car, one of these mindless things has a gun and starts shooting you. After one of my many game reloads, for some reason, all the ammo I had saved through the chapter was gone. I had restarted the game from the beginning 7 times at this point, and after some back and forth with the site owner, we decided I was done.

Steam deck

Just don’t!!

Conclusion

When Fallout New Vegas launched on Xbox 360, I was torn, because underneath all of the crashes and hard freezes, it was a fantastic game. Here, the bugs are almost as bad, but there’s nothing worth experiencing under the bugs. This game feels like someone just typed a bunch of stuff in AI, and this is what was spit out.

This game has had a total of two patches, 1.01 and 1.02. The last patch came out on November 2nd, which you can see here. I got ahold of the developers through that Hub page, and they were rather responsive, but since the last patch, they’ve gone dark on steam and reddit. With all of that in mind, even if this gets fixed, that only takes care of the biggest issue, not all of them.

This game is set to come to Playstation at some point, but I don’t see how that could happen with the game in the state it is on steam. My performance section is the largest part of my review, and I’ve never done that before. I don’t see a world where Sony approves this to be for sale in their digital store.

This game launched at $39.99, and just weeks later, it’s now $9.99. Which is still too much. I don’t like telling people what to do with their money, but this game is a scam that will just rob you of time and give you nothing but pain and frustration in return. With all of that said, the game boots and runs, sometimes, which I guess makes it a game and gives it a point.

I’d like to thank Working Game Stuido for the review code

Russell "Casualties Of Gaming" Segui

Professional gamer, comic book collector, Guitar player, Metal head and I pretend to be a normal human being when life makes me

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Sofie: The Echo Review

Russell "Casualties Of Gaming" Segui

Professional gamer, comic book collector, Guitar player, Metal head and I pretend to be a normal human being when life makes me

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