Silent Hill Creator Shares His Thoughts on Tango Gameworks Closure

Keiichiro Toyama, the creator and director of Silent Hill and a game called Slitterhead (that is currently in development), spoke to VGC on the Tango Gameworks closure.

He started out by saying “I don't feel it's my place to give them advice, but I think going back to what I said earlier about the balance of routine and preserving the style of your games is relevant,” 

He also talks on the success of Elden Ring and how From Software finds success by staying within the confines of the same genre and how that work for them. Then shares his feelings on how he thinks changing the genre you work on constantly might be a lesson to be learned from.

He says, “You look at an example like From Software: they keep making different games but certain styles and aspects of their games stay the same. That's an obvious example of how a studio is successful. Not changing everything every time might be the key to life and surviving.”.

Nathan Lockhart

I am a husband and father of two. I've been passionate about video games since I picked up a Nintendo 64 controller to play Mario 64. My favorite game of all time is The Mass Effect Collection and Halo is my go to mulitplayer. Find me on all platforms under ONE HOT DRAGON. My X handle is ONE_HOT_DRAGON.

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Silent Hill Creator Shares His Thoughts on Tango Gameworks Closure

Nathan Lockhart

I am a husband and father of two. I've been passionate about video games since I picked up a Nintendo 64 controller to play Mario 64. My favorite game of all time is The Mass Effect Collection and Halo is my go to mulitplayer. Find me on all platforms under ONE HOT DRAGON. My X handle is ONE_HOT_DRAGON.

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